Chicken's maps

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Re: Chicken's maps

Post by Biddle19 on 3rd May 2011, 15:20

Nice One Chicken !! :p
it's really nice Wink

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Re: Chicken's maps

Post by InV3RT on 3rd May 2011, 15:25

Biddle19 wrote:Nice One Chicken !! :p
it's really nice Wink
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Re: Chicken's maps

Post by Biddle19 on 3rd May 2011, 15:56

Um you could add some decorative Nifes on map somewhere like around the UCl sign or something ..

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Re: Chicken's maps

Post by ChickenCrazy on 3rd May 2011, 15:58

Thanks, but I'm still fixing some things Razz
Can't add Knife, it's a cup, maybe in another map like ShickyFight (in construction)

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Re: Chicken's maps

Post by Witch on 4th May 2011, 03:55

I think you dont have to fix anything else..

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Re: Chicken's maps

Post by ChickenCrazy on 4th May 2011, 07:20

And i just add another, engine to create the .bsp and now it's not same anymore :S
Now we can see glass so thats the final version except if you prefer the last one !
For the third panel i made Anonymous for now (until we know the winner)
is it OK like that ? :

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Re: Chicken's maps

Post by Witch on 4th May 2011, 13:10

Yeah nice, can I get a map file to test it?

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Re: Chicken's maps

Post by ChickenCrazy on 4th May 2011, 14:11

Ok it's >>> [You must be registered and logged in to see this link.] <<<
I'm trying to make a HD Slime Razz

EDIT: Mad Oh I forgot Vuki's request Sad
Wait for v1 Neutral

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Re: Chicken's maps

Post by Alcoholic on 6th May 2011, 01:42

BTW, my [You must be registered and logged in to see this link.] in inv's thread also applies to you. It might be the problem with the low quality UCL signs. That, or just set texture detail to high.

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Re: Chicken's maps

Post by ChickenCrazy on 7th May 2011, 13:04

Is 32 bits better than 8 bits ?

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2 maps coming : ShickyFight (fun), Elorn Very Happy

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Re: Chicken's maps

Post by Vukimi on 7th May 2011, 13:47

Great! Excellent!
But... (eh, there's always a but) I have found some visual bugs.
Screens:
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And, at last:
Leveltest wrote:
<3
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Re: Chicken's maps

Post by ChickenCrazy on 7th May 2011, 15:23

thats not normal but when we play we don't need to look at slime :s

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Re: Chicken's maps

Post by Alcoholic on 8th May 2011, 01:41

32 bits are 4 times better than 8 bits Very Happy

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Re: Chicken's maps

Post by ChickenCrazy on 8th May 2011, 06:44

So, that's my maximum all my .tga are 32 bits Very Happy

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Re: Chicken's maps

Post by Alcoholic on 8th May 2011, 06:54

But i'm talking about the resolution. Eg. the ucl texture.
It's 150x147. There's no problem with the pic's quality, if viewed outside the game. But in urt it looks crap. For maximum quality, both sides must be powers of 2. The closest to 150x147 would be 256x256.

Uh, read this: [You must be registered and logged in to see this link.]
I can't view the screenshots but it's the text that matters.

EDIT: Regarding the 32-bit thing. The only difference between 24-bit and 32-bits TGAs is the alpha channel. If you're pic has no alpha channel, 24-bits is better cause of the size.
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Re: Chicken's maps

Post by ChickenCrazy on 8th May 2011, 11:53

With Photoshop CS5, it always make alpha channel and it ask me for how many bits (I already choose alpha channel and 32 bits)

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Re: Chicken's maps

Post by Alcoholic on 8th May 2011, 12:45

But if it doesn't have transparency, it doesn't need an alpha channel. Remember this, and if you make a texture without transparency, save it as 24-bit. If it needs transparency, 32-bit.

But the powers of 2 thing is more important.
You might ask yourself whats the point of resizing my awesome textures? they look fine... well theres where you wrong, textures that are not powers of 2 will be rounded down to the nearest power of 2.
This could mean a huge deal if all your textures were 1 pixel off a power of 2, then your textures will be halved in quality.[/quality.

So, just be careful with texture dimensions. Mathematically, the resolution you should go for should be 2ax2b (a can be equal to b as well)
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Re: Chicken's maps

Post by ChickenCrazy on 8th May 2011, 12:52

lol I have to see all my textures again (and holidays just end)

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Re: Chicken's maps

Post by InV3RT on 8th May 2011, 14:34

Oh yeah, i understood everything '-'

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Re: Chicken's maps

Post by Mr.Yeah! on 9th May 2011, 06:47

Vukimi wrote:
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wtf we aren't supposed to be able to get there?

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Re: Chicken's maps

Post by Vukimi on 9th May 2011, 06:59

I think that if you fall in slime, you can. But I was noclip'ing. Though i still think we can go there scratch
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Re: Chicken's maps

Post by Witch on 9th May 2011, 07:40

Guys, dont discover bugs and share and than complain about abusers... You are just making much more trouble like we already dont have enough...

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Re: Chicken's maps

Post by Toffi on 9th May 2011, 07:47

Right guys, its just a game, chillex Cool

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Re: Chicken's maps

Post by ChickenCrazy on 9th May 2011, 08:30

Mr.Yeah! wrote:
Vukimi wrote:
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wtf we aren't supposed to be able to get there?

You can't go there, there is a nodraw solid !
There is only a small part of slime where you can go !
But it's a knife cup, you won't go there ? no ?

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Re: Chicken's maps

Post by Alcoholic on 9th May 2011, 09:00

ChickenCrazy wrote:
Mr.Yeah! wrote:
Vukimi wrote:
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wtf we aren't supposed to be able to get there?

You can't go there, there is a nodraw solid !
There is only a small part of slime where you can go !
But it's a knife cup, you won't go there ? no ?

If i remember right then nodraw is automatically nonsolid. If you let me, i could decompile and take a look at all the slime there.
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Re: Chicken's maps

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