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2 maps

Post by Alcoholic on 26th March 2011, 11:30

Yeah, as some of you might have seen on the evil forum, i'm making 2 new maps by request. Well, basically i'll just reconstruct sumo and shaoliin making it more playable.

So far i'm done with the clashifized sumo:

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Thing is, i have no idea what to name it. Any ideas? If you have, post it. Seriously. Not like the times i asked before.

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Re: 2 maps

Post by Vukimi on 26th March 2011, 11:45

I love pic 5 Very Happy Now give us the map so we can try it Razz
About the name... Uhm... Sumo2 Razz I can't come up with anything smart..

And you say 2 maps... Any pics of the new shaoliin or is it still in development?
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Re: 2 maps

Post by ChickenCrazy on 26th March 2011, 12:04

I love You ! awesome maps
bom

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Re: 2 maps

Post by DaWeeD* on 26th March 2011, 12:06

i know i know : ut4_barbecue_v1 Very Happy


or ut4_hellfurnace


btw. is the lava rising ?
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Re: 2 maps

Post by InV3RT on 26th March 2011, 12:15

DaWeeD* wrote:i know i know : ut4_barbecue_v1 Very Happy


or ut4_hellfurnace


btw. is the lava rising ?
furnace or fornage?
Yes it is, on spawn yes. ( anti-campers )
As i said in-game, great job, i will think about some names.
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Re: 2 maps

Post by Alcoholic on 26th March 2011, 12:31

DaWeeD* wrote:i know i know : ut4_barbecue_v1 Very Happy


or ut4_hellfurnace


btw. is the lava rising ?

You did give me some ideas.
BBQ or barbecue would fit perfect for shaoliin.
For this one, maybe furnace or oven.

And no, lava isn't rising. After 15 seconds, the platform you spawn on sinks into the lava, and the room is sealed.

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Re: 2 maps

Post by DaWeeD* on 26th March 2011, 13:08

i will think about some other names too study
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Re: 2 maps

Post by Toffi on 26th March 2011, 13:20

Alcoholic wrote:
DaWeeD* wrote:i know i know : ut4_barbecue_v1 Very Happy


or ut4_hellfurnace


btw. is the lava rising ?

You did give me some ideas.
BBQ or barbecue would fit perfect for shaoliin.
For this one, maybe furnace or oven.

And no, lava isn't rising. After 15 seconds, the platform you spawn on sinks into the lava, and the room is sealed.

You made me sad : o I cant camp anymore ; o

But honestly, that looks fucksomo : > Its bumpy too?

EDIT: Could you make the way outside so that nobody can block it? D:

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Re: 2 maps

Post by ChickenCrazy on 26th March 2011, 15:17

So now, i'm trying something too in shaolin Smile
The result will not be like your, im a newbie mapper Rolling Eyes

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Re: 2 maps

Post by Vukimi on 26th March 2011, 15:22

ChickenCrazy wrote:So now, i'm trying something too in shaolin Smile
The result will not be like your, im a newbie mapper Rolling Eyes
Good luck Razz
And about the block thing, maybe you could make wide exits, so it needs at least 2 players to block?

Oh, and on shaoliin. Are you gonna remove the wood-like thing where you can jump on (those things on the walls, you know..) ? Very Happy
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Re: 2 maps

Post by ChickenCrazy on 26th March 2011, 16:40

Vukimi wrote:Good luck Razz
And about the block thing, maybe you could make wide exits, so it needs at least 2 players to block?

Oh, and on shaoliin. Are you gonna remove the wood-like thing where you can jump on (those things on the walls, you know..) ? Very Happy

Nah, i won't remove those things on the wall (for my version)
Alco, can i use some clash's textures ?

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Re: 2 maps

Post by Alcoholic on 27th March 2011, 02:48

ChickenCrazy wrote:Alco, can i use some clash's textures ?
Yeah, sure. I could upload the whole texture pack somewhere with the shaders too. But don't be suprised at the folder's name. I already had clash, clash2, clash4, clash5 and such, by v7a i ran out of ideas.

Vukimi wrote:You could make wide exits, so it needs at least 2 players to block?
I already did.

Vukimi wrote:Oh, and on shaoliin. Are you gonna remove the wood-like thing where you can jump on (those things on the walls, you know..) ? Very Happy
Of course.

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Re: 2 maps

Post by InV3RT on 27th March 2011, 04:19

Sometimes i see guys camping , waiting till the others jump and then boot them, i think you should do 2 entrances (one on left and one on right)
Watch this pic:
Spoiler:
I think you got it Razz
Just a sugestion, two entrances would give more things like:
- Minus Block
- Fast rounds
Thanks.
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Re: 2 maps

Post by Alcoholic on 27th March 2011, 04:26

Actually, i was gonna add 2 exits but i figured that people could endlessly run away then. But i just realized that wouldn't be problem since the spawn gets sealed. Ok, consider it done.

EDIT: Humm, no it won't work out. Four exits would cause lots and lots of mess. Hard to explain. And campers are easy to counter, so it will stay as it is. There will also be no blocking, since the hallways are wider and taller.


Last edited by Alcoholic on 27th March 2011, 04:51; edited 1 time in total

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Re: 2 maps

Post by InV3RT on 27th March 2011, 04:38

I get what you're saying, some gays running would be other problem too.
You're tha boss, you decide what to do Razz.
And names... my names suck, i vote for bbq Razz

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Re: 2 maps

Post by ChickenCrazy on 27th March 2011, 08:04

For my first map, still not finish but a begin :






I have a problem the wall and some texture doesn't view in Urt. Sad

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Re: 2 maps

Post by DaWeeD* on 27th March 2011, 08:16

other names for the maps :

ut4_nether/ut4_th3_neth3r

ut4_fire_do0m/ut4_lava_d00m

ut4_vulcanic

ut4_blaze

ut4_subfire

work perfectly on lava and fire maps xD
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Re: 2 maps

Post by InV3RT on 27th March 2011, 08:21

Gj chicken Very Happy

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Re: 2 maps

Post by ChickenCrazy on 27th March 2011, 08:57

Ty, finally i find the solution of my problem Smile
Just another question, i want to make lava, and glass (like Alco's) but i don't know how, can you help me ?!
Some pic', now i just need lava [ something else ? give me ideas ]


Last edited by ChickenCrazy on 27th March 2011, 12:22; edited 1 time in total

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Re: 2 maps

Post by Witch on 27th March 2011, 12:11

amazing. Smile

Call it "divine comedy"

I hope someone understand. Smile

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Re: 2 maps

Post by Alcoholic on 27th March 2011, 13:52

LoL you used the normal map for the middle pillar's texture. Those are used in the bumpy client to create the reflections and bumpyness. Just don't use anything ending with _n or _b.

And for lava or glass, read this: [You must be registered and logged in to see this link.]
(if you have a lot of time)

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Re: 2 maps

Post by ChickenCrazy on 27th March 2011, 14:01

Alcoholic wrote:LoL you used the normal map for the middle pillar's texture. Those are used in the bumpy client to create the reflections and bumpyness. Just don't use anything ending with _n or _b.
I don't really understand (i didn't use something ending with _n or _b, or maybe but i didn't know) Razz

Alcoholic wrote:And for lava or glass, read this: [You must be registered and logged in to see this link.]
(if you have a lot of time)
I'll try to read that next week-end ty Smile


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Re: 2 maps

Post by Alcoholic on 28th March 2011, 06:30

Hmm... Let me try again. I don't want to pump your head full of knowledge you don't need yet, but this isn't that much. If you played in bumpy, you know how textures seem to look 3d-ish and reflect light. These are done by applying a normal and bump map to the original texture.

The bump map is greyscale image, something like this. (i think) This is used to determine how to cast shadows on the texture, as if it wasn't a completely flat surface.



The normal map, used to change the way light affects the surface.



And the two of these applied to the original texture create the
awesomeness you see on clash.




As seen here:


That on your screenshot, is obviously a normal map.

EDIT:
ChickenCrazy wrote:[something else? give me ideas]
Uh, me! Me! Hey! I have one!
Maybe you could add acid or slime. I've always wanted to put that in one of my maps but they all turned out to have lava instead.

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Re: 2 maps

Post by ChickenCrazy on 28th March 2011, 11:14

I think, now my lava is set Smile
For acid idk how to do it, i find no shader on web ...

I just find what you said for _n and _b,
SO i have to use clang (not clang_n or clang_b) ?

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Re: 2 maps

Post by Alcoholic on 28th March 2011, 11:36

Yeah that's right. For acid or slime as it's mostly called, you simply change the surfaceparm lava to surfaceparm slime. But it's all in the shader manual, so you'll know such things soon.

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Re: 2 maps

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